1
00:00:00,666 --> 00:00:04,733
Hello everyone, in this lesson we will talk about the workflow of the VGA interface
2
00:00:05,366 --> 00:00:09,066
The workflow of the VGA interface is very simple, only 3 steps
3
00:00:09,133 --> 00:00:12,500
And many devices don't even need the first step
4
00:00:13,266 --> 00:00:17,133
The first step is to supply 5V power to the screen
5
00:00:17,533 --> 00:00:19,700
After the 5V power supply is supplied to the screen,
6
00:00:19,700 --> 00:00:26,466
the main board will read the information of the screen through the serial bus of pins 12 and 15
7
00:00:27,066 --> 00:00:30,933
After reading the screen information, the next step is to control the display screen
8
00:00:31,033 --> 00:00:35,733
through the three primary colors of red, green and blue and the line field signal
9
00:00:36,300 --> 00:00:38,433
At this point, the workflow of the VGA interface is over
10
00:00:38,666 --> 00:00:40,300
It is very simple
11
00:00:41,300 --> 00:00:44,400
The working process of the VGA interface is relatively simple,
12
00:00:44,400 --> 00:00:46,666
so its maintenance process is also relatively simple
13
00:00:47,066 --> 00:00:50,266
Let's take a look at the repairs that the VGA interface does not display
14
00:00:50,566 --> 00:00:55,500
Now the VGA interface on the mainboard is generally not supported natively.
15
00:00:55,533 --> 00:01:00,700
Generally, the DP signal is converted by a DP to VGA chip.
16
00:01:02,766 --> 00:01:06,333
Therefore, when we repair the VGA without displaying a fault,
17
00:01:06,400 --> 00:01:12,666
we not only need to check the VGA, but also check the DP to VGA chip.
18
00:01:12,800 --> 00:01:15,133
Let's briefly talk about the maintenance process
19
00:01:15,766 --> 00:01:18,900
First of all, it is easy and then difficult, first soft and then hard
20
00:01:19,000 --> 00:01:22,200
Check for physical damage near the interface
21
00:01:22,400 --> 00:01:28,366
For example, the pin of the VGA interface is crooked, or a part is dropped near the VGA interface.
22
00:01:29,133 --> 00:01:34,700
If there is no problem with the appearance, then we will follow the workflow of the VGA interface to overhaul
23
00:01:34,933 --> 00:01:38,266
First check the power supply of the VGA interface
24
00:01:38,500 --> 00:01:41,100
The power supply is usually 5V
25
00:01:41,500 --> 00:01:46,300
After checking the power supply, we have to check the pins 12 and 15 of the VGA interface
26
00:01:46,366 --> 00:01:49,000
Is its serial bus to ground normal?
27
00:01:49,300 --> 00:01:55,166
If you have an oscilloscope, you can also use an oscilloscope to measure whether there is a waveform
28
00:01:55,766 --> 00:01:58,900
If there is a waveform, it means it is normal.
29
00:01:59,333 --> 00:02:06,833
If pins 12 and 15 are also normal, measure the field signals of pins 13 and 14 to see if their ground values are normal
30
00:02:08,766 --> 00:02:15,033
If the ground value is normal, it may be that the conversion chip is damaged,
31
00:02:15,033 --> 00:02:19,100
or its working conditions are not satisfied
32
00:02:19,366 --> 00:02:23,666
We can check the working conditions of this DP to VGA chip
33
00:02:24,066 --> 00:02:29,933
Its working conditions are the same as those of the digital interface
34
00:02:30,266 --> 00:02:37,133
We check the working conditions of the chip according to the working conditions of the digital interface.
35
00:02:37,533 --> 00:02:41,133
Well, the above are the overhauls that the VGA interface does not display
36
00:02:41,533 --> 00:02:47,300
Next, let's take a look at the maintenance of VGA color cast
37
00:02:47,300 --> 00:02:54,066
For example, in the picture on the right, this picture is obviously reddish
38
00:02:55,066 --> 00:03:00,000
VGA color cast is generally caused by the imbalance of the three primary colors of red,
39
00:03:00,266 --> 00:03:02,800
green and blue, or the lack of one
40
00:03:03,333 --> 00:03:09,533
For faults like this color cast, we focus on checking the three primary colors of red, green and blue.
41
00:03:10,100 --> 00:03:13,266
Still the same, let's check for cosmetic glitches first
42
00:03:13,466 --> 00:03:17,700
If there is no problem with the appearance, let's check whether the ground values of the red,
43
00:03:17,900 --> 00:03:19,900
green and blue primary colors are normal
44
00:03:20,333 --> 00:03:28,166
Pay attention when measuring, generally a 75 ohm pull-down resistor is connected behind these three lines
45
00:03:30,266 --> 00:03:34,633
We'd better remove the 75 ohm pull-down resistor first when measuring,
46
00:03:35,000 --> 00:03:40,300
otherwise it may cause misjudgment because of this resistor
47
00:03:41,200 --> 00:03:45,533
In general, the ground values of the three lines are the same
48
00:03:46,500 --> 00:03:53,933
After checking the ground value, we check whether the red land, green land, and blue land are normal
49
00:03:54,333 --> 00:03:59,200
The red, green and blue grounds of most mainboards are directly grounded
50
00:03:59,933 --> 00:04:03,700
There are a small number of mainboards that are not directly grounded, you need to pay attention
51
00:04:04,500 --> 00:04:07,000
If the red, green and blue are all normal
52
00:04:07,333 --> 00:04:10,233
We can only try to replace the DP to VG chip
53
00:04:13,400 --> 00:04:19,066
Well, the above is the workflow of the VGA interface and the maintenance of the VGA interface